 

|
 |
|
|
|
INTRODUCTION |
|
 |
In section 1.2, a special
case of sun shading by very long shading
device is considered. Here we
will consider sun shading from general
devices. Vectorial relationships
will be used.
Consider Figure 1.3.1. |
|
A
coordinate (x1, x2, x3)
is identified with the zenith, East and North
direction. A unit vector representing the
direction of the sun and a unit vector representing
the normal to the inclined plane, based
on the x-coordinate, are given as
Vsx
=
,
solar vector
(1.3.1)
Vnx
= ,
plane normal
(1.3.2)
The angle between the
solar vector and the plane normal can be
obtained from the following relationships
cosq = (Vsx, Vnx)
= sinas . cosb + cosas .
sings .
sinb .
singp + cosas . cosgs . sinb . cosgp.
1.3.1
Sun Shading from a Shading Device of Regular
Shape
For
a shading device of regular shape, it suffices
generally to consider the corner points of
the shading device.
Shading by a Point Above the Inclined Plane
A shading device can
be represented by its corner points. Shading
calculation is simplified by considering
the shading points.
Let Xp the
vector of a point P above the inclined
plane, in the x-coordinate. Let
the height of vector Xp above
the inclined plane be h.
Let S be
the shadow of the point P casted by the sun
on the inclined plane. Vector Xs represents
the point S. The vector Xs, Xp and Vsx must
be collinear, that is the vector Xs-Xp is
parallel to vector Vsx. This
relationship can be expressed mathematically
as
Xs = Xp + l Vsx,
or
Xs - Xp = l Vsx,
where l is an arbitrary real number.
Multiplying Xs by Vn,
the normal vector of the plane, gives
(Vnx, Xs) = (Vnx, Xp)
+ l (Vnx, Vsx)
But Vnx is
perpendicular to Xs,
so that (Vnx, Xs)
= 0 and
(Vnx, Xp)
= h, the
height of Xp from
the plane.
Also, Vnx, Vs)
= cosq.
Therefore, l = -h /
cosq and
Xs = Xp
- h Vsx
/ cosq
(1.3.3) Example 1.3.1
The
configuration is shown in Figure 1.3.2. |
|
Consider a window facing
north at 14:00 hour on 30 June in Bangkok.
Here jd = 181,
B = 360
(jd - 81)
/ 364
= 98.9°,
and
Eqt = -3.33
minutes.
For
the solar time ts, it is
given as
ts = 14:00 - 4
(105° - 100.5°) + Eqt,
= 13:38:40
or 13.6445 hours (decimal).
Therefore,
we obtain
w = 24.675°,
Lt = 13.7° N,
and
d = 23.184°.
From
Equation (4.2.3), we obtain
| sinas=sin(13.7°).sin(23.184°)+cos(13.7°).cos(23.184°).cos(24.6675°) |
| |
|
| |
= 0.9048 |
This
gives as = 64.8°
From
Equation (1.2.4), we have
sings = cos(23.184°).sin(24.6675°)
/ cos(64.8º)
=
0.9011
This
gives gs = 64.296° or 115.704° due
west. The value 115.704° is
correct for d =
23.2° which is greater than the latitude Lt =13.7° N
of Bangkok. From the configuration of the
window, we have
gp = 180°,
b = 90°.
The
solar vector and the plane normal are obtained
as
Vsx = and Vnx = 
The
point P, a corner of the overhang,
can be represented by Xp. From
the figure, Xp can
be obtained as
Xp = 
From
Equation (1.3.3), the coordinate of
the shadow is obtained as
Xs = Xp - h.Vsx/ cos q
Here, cosq = (Vnx,Vsx) = =
0.1847
Therefore,
| Xs = |
 |
= |
 |
Figure
1.3.3 shows the shade point S
on the plane of the wall. The
shade of the shading device can be drawn
from a consideration of symmetry.
The complete shade is also shown in
the figure.
|
|
In
this example the shading device is rectangular. For
non symmetric shading device, more than one
corner points of the shading device may have
to be used.
Condition of Occurrence of a Shade
Shade
will occur if the shading point is above
a plane and the following conditions are
met:
a) the
sun must be up, sunrise time<solar time
under consideration<sunset time,
b) the
sun must be facing the plane, i.e. the angle
between the vector Vs and
the plan
normal
plane Vn must be
positive, (Vs, Vn)
= cosq > 0.
The
sunrise and sunset times can be found from
earlier consideration.
Example
1.3.2
For
Bangkok at 30 June, we have
jd = 181,
d = 23.18°
Lt = 13.7° N, and
tan Lt .
tand = 0.10438
This
gives ws,r = 96° º 1.675
radians º 6.4
h from solar noon.
Sunrise, and sunset times
| = 12 ± 6.4 |
= 5.6
hour sunrise |
 |
decimal,
solar time, |
| |
= 18.4
hour sunset |
| |
º 5:36:00 sunrise
time, |
|
|
| |
º 18:24:00 sunset time. |
|
|
Converting
to clock time, from
B = 360° (181 - 81)
/ 364
= 98.9°,
we
get Eqt = 9.87
sin(2 ´ 98.9°) - 7.53
cos(98.9°) - 1.5 sin(98.9°).
This
gives local clock time = solar
time + 4 (105° - 100.5°) - Eqt
= 5:57:20 sunrise
= 18:45:20 sunset.
Coordinate Transformation
Consider
the coordinate (y1,
y2, y3)
which is on the inclined plane in Figure
1.3.1. The direction y1
is coincident with the normal to the
plane. The coordinate y2
is on the line where the inclined
plane intersects with the horizontal
plane, and y3 is on
the inclined plane itself. There
are occasions when it becomes necessary
to transform the coordinate of a point
in
x-coordinate into y-coordinate.
When two coordinates share the same
origin as in Figure 1.3.1, it is simple
to find the coordinate of a point in
the alternative coordinate.
For
a point represented by [x1, x2, x3],
the corresponding coordinate values of [y1, y2, y3]
representing the same point can be found
from
Y = [A] X , or
 |
(4.3.4) |
Example
1.3.3
Following
the previous example, for b =
90º, gp = 180º, the y-coordinate
for a given point in x-coordinate
is obtained as

So
for Xs = , then 
Sun Shading in Y-coordinate
In the situation when
the inclined plane is not coincident with
any of the planes in x-coordinate,
formulation of the problem in y-coordinate
offers a simpler solution. This point
will be illustrated by an example.
Example
1.3.4
Consider
computing for the shade of an overhang in
the following figure of a window facing southwest
at 13:00 on 21 February.
|
|
First,
consider this using x-coordinate as in the followings.
The
corner point P of the overhang in the x-coordinate
is represented by Xp.
From the configuration of the windows, the vector Xp can
be obtained as (This step is challenging, the reader
should try to verify the result given here.)
Xp =
In this
example, the manner in which Xp
is evaluated is not straight forward, because
the plane of the window is not coincident
with any plane formed by a pair of the
x1, x2 and
x3 coordinates. This
is in contrast to that in Example 1.3.1.
At 13:00 on 21 February in
Bangkok, the following are obtained:
jd = 52,
Lt = 13.7º N,
Lgl = 100.5° E,
Eqt = -14.193 minutes,
d = -11.226°,
ts = 13:00 - (18min) - (14.193min),
w = 6.951°.
These
give
sinas = 0.8999,
as = 64.138°,
sings = 0.27213,
gs = 15.791°.
The
solar vector in x-coordinate is then obtained
as
Vsx = 
cosq = (Vsx, Vnx) = 0.38073
The
position of the shade is obtained via (1.3.3)
as
Xs = Xp - h Vsx /
cosq
Xs = 
This
point is rather difficult to identify on the plane
of the window. Let Ys be
the y-coordinate for the point P.
It is obtainable from
| Ys = [A] X = |
 |
This
point is much simpler to identify on the y-coordinate.
It is in the plane formed by y2
and y3, where y2
is at the base of the window and y3
points to zenith. Figure 1.3.5 illustrates
the location of shade point S, and
the shape of the shade.
|
Now,
consider this problem in y-coordinate
To derive a general relationship, examine
Figure 1.3.4 again but consider all the relevant
quantities in y-coordinate. Denoting
Vsy and
Vny
the solar and plane normal vectors in y-coordinate,
the vector Ys representing
the shade point due to shading by point P
and the vector Yp are
related by
Ys
= Yp - h .
Vsy / cosq
(1.3.5)
This
relationship is completely identical to (1.3.3)
in x-coordinate. It can be derived
using the same argument. To use (1.3.5), we
must obtain Vsy
from Vsx
by coordinate transformation. To solve
the problem in Example 4.3.1, first Yp
is obtained from Figure 1.3.4 as
Yp = 
Next, Vsy is
obtained from Vsx through
coordinate transformation from the following
Vsy = |
[A]
. Vsx |
Vsy = |
. Vsx |
= |
 |
Then
using (1.3.5), Ys
is obtained as
This
result is identical to the previous one.
1.3.2 Solar
Radiation on Shaded Surface
Shading
devices are used to shade beam radiation from
window. The most common shading devices
in use are illustrated in Figure 1.3.6. |
If
the unshaded area of a window is Au,
and the total area of the window is A, solar
radiation on the window (with inclination angle b) is given as
 |
(1.3.6) |
where Eeg = EeS sinas + Eed,
total solar radiation on a horizontal plane (global
radiation).
In the
relationship (1.3.6) it is assumed that the
diffuse radiation is uniformly distributed,
and the ground reflects solar radiation equally
in all direction (perfectly diffusive surface).
Example
1.3.5
On
21 February, at 13:00, given that the solar radiation
is uniformly distributed, and the solar radiation
components are
EeS = 400
W/m2,
Eed = 300
W/m2.
For
a vertical wall facing southwest in
Figure 1.3.4, total solar radiation on the
window is given as
,
for the vertical plane.
From
the previous results, the areas of the shaded and
unshaded portions of the window are computable
from the following figure. |
Using
geometrical relationship of like triangles, the following
is obtained

This
gives, for c = 0.6 - 0.06 =
0.54 m,
a = 0.106
m.
Similarly, b is
obtained as
b = 0.361
m.
From
these results, the unshaded area is then computed
as
Au = 1.2 (a + b)/2 = 0.280 m2,
also, A = 1.44
m2.
From
these results, then total solar radiation on the
window is obtained as
Eew = (0.280)
(0.38073) (400) + (1.44) (300) / (2) + (329.97) (1.44) rg
= 258.6
+ 475.5 rg .
In built-up
area the view factor of the window to ground can
be obscured by adjacent buildings. For simplicity
then rg is
taken to be zero. In case where there is a wish to
include the second term, rg can be taken to
be 0.1 < rg < 0.2,
with the higher value corresponding to a brighter
surface such as a concrete surface. The view
factor from window to sky or sun can also be fully
or partially obstructed, in which case the obstruction
can be considered a shading device.
A
Comparison between Shading by Device of Infinite
and Finite Length
In Section
1.2, simplifying assumption is made so as
to be able to calculate the area of the shade
casted by shading device. It is now
time to compare such result with result from
more accurate method.
For the problem in Example 1.2.3, with the
window configuration of Figure 1.2.5, the
result give hs = 0.782,
and the shaded area As of the window
is 0.532.
Suppose both the window width
and the length of the overhang are identical
at 1m. The method in Section 1.2 is
an approximate one and the corresponding result
can be used as an approximation.
But using
the vectorial method, the exact areas of the
shaded and unshaded portions are obtained.
Locating the origin of the coordinate at the
center of the base of window in Figure 1.2.5
the followings are obtained
The
pattern of the shade is illustrated in Figure
1.3.8.
|
Using
like triangles, the size of a can be calculated
as
a = 0.05916
.
The
unshaded (Au), and shaded
(As) area are
Au = (1) (0.4681) + [(0.05916 + 0.1421) / 2] (0.5319),
=
0.522, and
As =
0.478 .
These
results are very similar to that obtained
in Example 1.2.3 for this case. This
is because the finite shade almost cover the
upper part of the window.
The
two methods will produce results which differ significantly
if the sun is either on the far right of far left
of the window. |
|
|
|
|